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With the advent of video games, the meaning of a Role Playing Game changed a little, staying true to the original in some cases, yet going in a different direction in others. The Japanese take on RPGs would define them as mostly linear, story-driven games with a different, and sometimes altogether absent leveling and experience system. Sure, in both types of games - the old D&D dice-throwing breed and its contemporary offspring, and the huge-sword-wielding, spiky hair breed, and everything between - you "play a role," but by that logic, just about any game out there could be classified the same way. It's fallen onto the other characteristic to define what we call wow gold an RPG today: the leveling system.
So where does that leave the actual role-playing aspect? Well, look around at some of the online games for a good example of how it's almost utterly disappeared. I realize I digressed from my first point, but this is where it comes in again: how many people actually enjoy role-playing with each other? And no, that's not an invitation to share the details of your messed-up private life.
Without the extensive use of instancing, how will you handle certain areas that are camped for XP or loot, how will you make sure people aren't sitting around waiting for a spawn?
Really, the game is being built in such as way to alleviate this problem. You'll certainly gain items from killing monsters, but the best places for loot and XP are going to be RvR and Public Quests. It is near impossible to camp in RvR and we want you hanging around to participate in the Public Quests. PQs are at their best when a group is present to complete all the stages.
When I play an RPG online, I don't notice many people conversing the way a group of medieval (or science-fictionesque) warriors would. It's cheap wow gold always aggro this, and pulling that, and when they actually have a conversation, it's about real-life matters. I talk the same way. Why? Because I'm on there playing with friends; because it's easier to interact in abbreviations and slang; because I'd feel kind of silly yelling out something like "Hark, knights of mine kin! Tonight we feast on heathen flesh aplenty and drink the tears of our enemies' wives!" over Ventrilo...
It's a different story with single-player RPGs, where all of the characters around you have a personality relating to the fantasy world you're playing in. The main difference, I guess, is a game's sense of immersion, or the lack-there-of. Because of this, it's hard not to look at MMORPGs as just another IM tool for you and your buddies. I mean, you basically have an elaborate chat-room setup in every massive online game.
Related articles:
http://blog.hbenshi.gov.cn/c/voroline/7760.html
http://www.52vote.com.cn/Hxblog/blogview.asp?u=2012&blog_id=1545
http://www.poarts.com/blog/?uid-799-action-viewspace-itemid-1145
http://blog.luzhoutv.com/user1/aphnebyu/archives/2010/12224.html
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