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发表于 :2010-03-02 15:16
Warcraft people conversing

With the advent of video games, the meaning of a Role Playing Game changed a little, staying true to the original in some cases, yet going in a different direction in others. The Japanese take on RPGs would define them as mostly linear, story-driven games with a different, and sometimes altogether absent leveling and experience system. Sure, in both types of games - the old D&D dice-throwing breed and its contemporary offspring, and the huge-sword-wielding, spiky hair breed, and everything between - you "play a role," but by that logic, just about any game out there could be classified the same way. It's fallen onto the other characteristic to define what we call wow gold    an RPG today: the leveling system.

So where does that leave the actual role-playing aspect? Well, look around at some of the online games for a good example of how it's almost utterly disappeared. I realize I digressed from my first point, but this is where it comes in again: how many people actually enjoy role-playing with each other? And no, that's not an invitation to share the details of your messed-up private life.

Without the extensive use of instancing, how will you handle certain areas that are camped for XP or loot, how will you make sure people aren't sitting around waiting for a spawn?

 Really, the game is being built in such as way to alleviate this problem. You'll certainly gain items from killing monsters, but the best places for loot and XP are going to be RvR and Public Quests. It is near impossible to camp in RvR and we want you hanging around to participate in the Public Quests. PQs are at their best when a group is present to complete all the stages.

When I play an RPG online, I don't notice many people conversing the way a group of medieval (or science-fictionesque) warriors would. It's cheap wow gold  always aggro this, and pulling that, and when they actually have a conversation, it's about real-life matters. I talk the same way. Why? Because I'm on there playing with friends; because it's easier to interact in abbreviations and slang; because I'd feel kind of silly yelling out something like "Hark, knights of mine kin! Tonight we feast on heathen flesh aplenty and drink the tears of our enemies' wives!" over Ventrilo...

It's a different story with single-player RPGs, where all of the characters around you have a personality relating to the fantasy world you're playing in. The main difference, I guess, is a game's sense of immersion, or the lack-there-of. Because of this, it's hard not to look at MMORPGs as just another IM tool for you and your buddies. I mean, you basically have an elaborate chat-room setup in every massive online game.

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发表于 :2010-01-04 14:50
on the beta forums

 Many large guilds make their own videos and many are so near professional quality. I remember when I first saw A Hero's Love bywow powerleveling Windspire Warriors on Argent Dawn. This is a really well made video about a Pally, his love and their love for eternity It is story that was planned and then put together...verses the videos that just happen as is the case with Leeroy Jenkins.

 This video is just a tape that a guild took while on adventure one night and I have never laughed so hard. For the roleplayer we have WOW Is a Feeling by Pure Pwnage. This is another storyline video showing real life people living their feelings through their game characters. Pretty funny and well done.

For me, what makes a  good video is the ability to create an emotion in me or to have a creative storyline with music. There are now movies out there with themes ranging from sad to humorous and everyone should be able to find a movie to their liking.

  The 4th Match pitted Bartz against Covenant1. This may have been the shortest match of the day. Covenant1 steamrolled Bartz in the 9v9, and defeated them in the 3v3. The highlight was in the 1v1 when Aerlon and Tyrall met on the field and had an epic melee battle that surpassed even the one from earlier. In the end, Aerlon went the way of Hector to Tyrall's Achilles.

Match number 5 was the one we'd been waiting for. Uprising versus Covenant1. The 2 powerhouse teams finally meeting in battle. wow power levelThe match started with the 9v9 round, and it was the best 9v9 that I had seen up to this point in the Tournament, including action from prior weeks. Covenant1 prevailed over Uprising in the first round. In the 3v3, Covenant1 continued the trend of winning over Uprising, but it was close and at several points in the match it looked like it could have swung the other way. The first players on the field for the 1v1 were Texana and Jado. Nuke against Bow. Jado jumped the gun, forcing a restart, and then got frozen to death by Texana. Nuke wins, Uprising wins, we all win. Well, all but Covenant1.

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