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发表于 :2010-04-17 13:36 |
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wow gin most parties |
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No you're not. There is a lot of gold wowdiscussion internal to the team. Mark Jacobs has given us specific direction on death penalties. His goal is, he wants people to care, he wants people to care about death. He doesn't want people just running off dying dying dying. Yet he doesn't want the penalty to number 1, not make sense, number 2, to be so bad that people hate it. It's not you die and you have to go back to your corpse, ok. So we are still talking about exactly how we are going to tighten that up, and what we are going to do. We got three or four different things that we are chatting about, and it will be different than what you are seeing in the demo now.
Today and every Saturday, two of our writers are going to team up and duke it out in an editorial debate. Each of these debates will examine a core issue for the MMO gamer. We kick things off with the mother of them all: the secondary market. What do you think of gold farming, powerleveling services, account selling? Patrick Driggett argues that they're a fair part of the game and Dave Gammon counters that they drive people away. Dave and Patrick are both staffers on WarCry sites.
The tank, or protection spec, is a warrior in all its glory. Though not too hot at soloing, no other class can beat a tank warrior for its sheer aggro and ability to take hit after hit. This spec is perfect for a warrior who aspires to be in groups and raids. Not even pallys can match warriors. And here's a big plus to being protection spec: being a true tank helps you get a spot in most parties, which is nice in end-game play. Here's how.
I'll give you the professional answer. <clears throat> "We are going to put as many people on the servers as we possibly can." The real answer is, we wow gold want to max out our servers probably around 10,000 people. It's actually the same as Dark Age of Camelot.
<Red-Shirt> In most MMO's high level players tend to dominate the markets, being able to produce higher quality goods for cheeper prices meaning most newbies cant afford to sustain themselfs. Will potbs have measures to prevent the high levels having a monopoly on the markets?
<[FLS]Joe> The biggest think we've done to allow players of different levels is to not take level into account in any of thecombat calculations. You get more skills, so you have more options, but in general the power level of the skills tops out at about level 15. What does get quite a bit more powerful are the ships, since obviously a 50 gun ship is going to do quite a bit more damage than a 6 gun schooner. Because the ship you're using is such a big part of your capability, we take the minimum level of the ship into effect in the experience calculations. A higher level player in a level 10 ship may or may not get XP for himself, but he will not prevent level groupmates from earning XP. His high level skills will make the fight easier, but not a cake-walk like it would be if he were in his level-appropriate ship.
Related articles:
http://www.abook.cn/blog/u/tiuzan/archives/2010/690587.html
http://www.i-am-pregnant.com/vip-blog/ecilihty/1271474631
http://www.tudou.com/home/diary_v1945004.html
http://blog.luzhoutv.com/user1/aphnebyu/archives/2010/19796.html
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发表于 :2010-03-02 15:25 |
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wonders of Agon game |
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Here's just some of what Ybarra added to the discussion!
"The big claim to fame of 'WoW' is its ease of use," [Joe] explains, "which is what's attracted people who have never played an MMOG before. Similarly, we expect to have lots of really big 'Stargate SG-1' TV fans drawn to our game, many of whom have never even played a computer game before, let alone an MMOG. We need to address that audience on the front end by letting folks ease into the product. But then, once we've got them hooked, we need to kick off the kid gloves and give them an exciting game that will appeal to medium and hardcore gamers as wow gold well. It's quite a challenge."
PvP oriented games are the most notorious in this respect. Players are there to fight, to compete, and to ultimately kill each other over and over again. Darkfall has what I'm sure will be a highly competitive, hostile gaming environment - this is, if I'm not mistaken, exactly what they're shooting for. In fact, the name 'Agon' is actually of an ancient Greek word meaning contest or challenge.
What Darkfall also has, however, is a huge amount of history and detail woven into the fabric of its world. From the freshly illuminated sands of Rubaiyat, to the mystical forests of Mirendil, we have been offered an in-depth examination of the time and time again. I'm only wondering if all of this effort on their parts - to make it interesting, immersive, and meaningful as a fantasy universe - will be lost on us.
Now I'm not saying cheap wow gold that immersion and role-playing are a horse-and-carriage kind of deal, but one must admit that they often do go hand-in-hand. In our case, we have loads of great material to work with. But, because of the nature of the game, I'm just not sure if we'll actually see players acting the haughty Mirdain, the barbaric Ork, or the nefarious Alfar (though I'm confident anyone joining that faction will have the prerequisite wickedness we'd expect). Should we just expect a jargoned gankfest not unlike what became of Diablo?
The entire article is available now at The Hollywood Reporter Web site. Go have a look!
Related articles:
http://blog.luzhoutv.com/user1/aphnebyu/archives/2010/12224.html
http://www.zhcjwh.com/blog/onstanct/archive/562626.aspx
http://www.zkxww.com/html/blog/198/1425.htm
http://blog.china.alibaba.com/blog/lancvde/article/b0-i11196820.html
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发表于 :2010-01-04 14:56 |
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Closed Beta #5 |
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The next Aion closed beta event is coming your way on July 2-6, 2009. Enjoy a long weekend of fun in Atreia as testing concentrates on first 20 levels of the Elyos and Asmodians. Choose your side and tell us all about your escapades in Elysium and Asmodae in this exciting event.
Of course, all eyes are currently on our next big release: Aion. We have some staff announcements of the team that will lead this project through launch. Brian Knox has been functioning as the project's Producer for the past few months and is doing a fantastic job. He's wrangling all the production elements and working with the various teams to ensure a top quality product AION kinah and service. Supporting him in this role is Chris Hager, recently transiting from the Lineage II team.
For this event, participants must have a full-access beta key or have received an invitation for the third closed beta event specifically. (Single event keys for the first two beta events are no longer valid.)
Chris is ensuring Quality Assurance support, age ratings submissions, beta tests, coordination with IT teams for server and software deployments, and host of other support issues. Adding to this leadership is Lani Blazier, whom I am happy to report has transitioned from Community Manager to Associate Producer. Lani will continue to support the community effort, but from the production standpoint and will provide guidance to our other Community Managers, Martin Rabl and Sebastian Streiffert. We're interviewing for the French Community Manager position; I'm personally well aware of the enthusiastic French gamer community, having witnessed the Festival du Jeu in Paris of last year, so I do consider this a priority addition to the team.
Related articles:
http://www.fuel.tv/dwudre/blogs/view/77549
http://tdeodil.travelblog.be/
http://my.5lin.com/diary_detail.aspx?username=byuher&id=94902
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